Nov 13, 2009, 03:54 PM // 15:54
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#21
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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you guys are missing a HUGE point to the balance of the game
in 8v8, AKA the format of guild wars that actually matters, blind is easily taken care of and won't ever last it's entire duration.
you're all talking about RA and pve crap like AB, where it ultimately does not matter one bit cause in those situations there will always be a counter cause you can't depend on your teammates. the purpose of arguing that point is useless.
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Nov 13, 2009, 04:42 PM // 16:42
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#22
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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Quote:
Originally Posted by Wuhy
nerfing the shit out of EDA and Bsurge AND increasing blind miss chance to 100% is the way to go my friends.
ps.: I'm even gonna tell Anet how to nerf those two^: Bsurge: duration to 0...1...2 seconds(2 from 16 attrib), EDA: only works with melee attack skills
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Lol sounds like what everyone says to something that either can't run/can't beat/is too good for the general public. Nerf wars, gogo.
On the other hand, yes Sight Beyond Sight. and gg. No more blind, and no more complaining. Like someone said earlier, if you can bring DPS, whats stopping your from bringing SBS? Nothing at all.
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Nov 13, 2009, 06:39 PM // 18:39
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#23
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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Blind is only 50% successful. Seems perfectly balanced to me.
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Nov 13, 2009, 07:29 PM // 19:29
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#24
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Frost Gate Guardian
Join Date: Jan 2008
Location: Under a rock
Guild: The Golden Dragoons [Dark]
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Quote:
Originally Posted by Regulus X
and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.
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Hahaha, that really made me laugh. Do not need skill to knocklock, at all. Unless your talking about a BB sin it takes NO skill at all. Anyone has spike 1-2-3-4 with palm strike, or dev hammer. Just shut up with your nonscence.
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Nov 13, 2009, 07:53 PM // 19:53
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#25
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by SirNazron
Hahaha, that really made me laugh. Do not need skill to knocklock, at all. Unless your talking about a BB sin it takes NO skill at all. Anyone has spike 1-2-3-4 with palm strike, or dev hammer. Just shut up with your nonscence.
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Yeah because BB sin is so hard to pull off :/
Blind isn't that big of a deal OP unless you do 1v1 or some wild shit.
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Nov 13, 2009, 07:54 PM // 19:54
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#26
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by SirNazron
Hahaha, that really made me laugh. Do not need skill to knocklock, at all. Unless your talking about a BB sin it takes NO skill at all. Anyone has spike 1-2-3-4 with palm strike, or dev hammer. Just shut up with your nonscence.
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QFT. Give a newb a hammer and 3 dag's, then tell him to knocklock mother-phuxxorz.. see if it happens! NOW, take that same MF'ing newb and ask him to spam BSurge or EDA+Barbed Spear and he'll go all willy-NILLY on a MF'er! CUZ IT'Z EASY!! COMPRENDE?!?!
The reason I say to nerf blind is so that warriors don't HAVE TO swap utility for condition removals. Also, spamming condition removals with 5e cost or > can be expensive over time, which is another factor. The only other viable way to balance shit is to maybe make all condition removals intended for countering blind on melee cost 1e vice 5e. That'd prolly work, too.. but it'd be more logical to just lower the % miss rating to ooohh I dunno 66% mebbe? I think that'd be a perfect median between the 50-75% I suggested earlier.
Oh, and don't forget that there's still a HUGE WALL of MF'ing BLOCK, HEXFAG, CRIP/SNARE, ETC.. for meleers to break through to do anything, and in a 4v4 format there's hardly any way to climb over it. Anti-melee is way too prevalent, and toning blind down just a TAD would go a looong way imho..
Last edited by Regulus X; Nov 13, 2009 at 07:57 PM // 19:57..
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Nov 13, 2009, 08:08 PM // 20:08
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#27
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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yes, like many other people suggested why not just change the skills? if blindness is changed so should dazed. anyway blindness encourages melee characters to be more versatile, maybe using a defensive skills while blind?
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Nov 13, 2009, 08:31 PM // 20:31
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#28
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Benderama
yes, like many other people suggested why not just change the skills? if blindness is changed so should dazed. anyway blindness encourages melee characters to be more versatile, maybe using a defensive skills while blind?
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Versatility takes away from utility, or quality of offense, and in 4v4 offense is a BIG deal! In 8v8 it's not so much the case since you have 3-7 other muther truckers that 'should' be packing some good damage to spike, pressure, etc.. targets/parties.. so those figures essentially add up, wouldn't you say.
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Nov 13, 2009, 08:35 PM // 20:35
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#29
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Saph
Blind is only 50% successful. Seems perfectly balanced to me.
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What game are you talking about ? lol .
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Nov 13, 2009, 08:54 PM // 20:54
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#30
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Ascalonian Squire
Join Date: May 2009
Guild: League of Arrows
Profession: R/
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why nerf blind, i love blind on my ranger, plague touch turns "oh noes i r blinded" into "lol your melee is now blinded". oh and by the way, depending on a monk to remove your conditions is really retarded imo, a monk has to spend 5e+ to remove your condition, that 5e+ spent offers next to no healing, so spamming condition removal from a monks pov is a waste of a very limited energy pool. antidote signet anyone?
plague touch >>> ebon dust aura
antidote signet >>> b-surge/b-flash
everyone qq'ing over blind, but not perma empathy/ip so silly >_>
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Nov 13, 2009, 08:57 PM // 20:57
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#31
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Condition removal skills recharge fast. Look at the more commonly used skills:
Antidote Signet = 4 seconds
Dismiss Condition = 3 seconds
Mending Touch = 6 seconds
Mend Ailment = 5 seconds
Plague Sending = 5 seconds
Plague Touch = instant
Signet of Malice = 5 seconds
Remedy Signet = 4 seconds
Those are all 5 energy or less skills. They range from several secondary options (or primary depending on what you are playing).
Now, look at the skills that supply Blind:
Throw Dirt = 30 seconds
Signet of Midnight = 10 seconds
Ineptitude = 20 seconds
Temple Strike = 20 seconds
Blinding Powder = 20 seconds
Shadowsong = 30 seconds
Ebon Dust Aura = 20 seconds
Blinding Flash = 4 seconds
Blinding Surge = 4 seconds
Now, someone using EDA can be stopped easily with a little enchantment removal. It takes them another 20 seconds to be able to reapply it, which means no blinding while waiting. Blinding Flash/Surge will drain even an Ele's energy fast if they are spamming it, and the recharge on several removal skills is as fast or faster than the recharge for those 2 spells. Simply removing the blind as it is applied means you have 3 seconds free to attack. And in those 3 seconds you can easily be killing things unless you are alone.
4x4 arenas should not be used to discuss balance. Especially when you have little control over what help you receive. Melee can dish out the best DPS, so having a strong counter to that is extremely important. Blind and blocking are among those counters.
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Nov 13, 2009, 10:29 PM // 22:29
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#32
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Frost Gate Guardian
Join Date: Jan 2007
Profession: A/W
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Quote:
Originally Posted by MagmaRed
4x4 arenas should not be used to discuss balance.
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'nuff said, end of discussion
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Nov 13, 2009, 10:50 PM // 22:50
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#33
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by NoConnection
'nuff said, end of discussion
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F*** ALL YA'LL 4v4 HATERZ.
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Nov 13, 2009, 11:42 PM // 23:42
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#34
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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Regulus, plz take 2 days off from RA, it is a frustrated place and it seems to be getting to you
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Nov 15, 2009, 01:14 AM // 01:14
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#35
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Regulus X
and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.
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The only skill-related mechanic are qknocks; you don't need to qknock an opponent with knocklocks. I don't mind the bull's+ shock combo, but constantly knocking someone down with dev hammer and keeping them grounded requires absolutly no skill at all.
Quote:
Originally Posted by Regulus X
The reason I say to nerf blind is so that warriors don't HAVE TO swap utility for condition removals. Also, spamming condition removals with 5e cost or > can be expensive over time, which is another factor. The only other viable way to balance shit is to maybe make all condition removals intended for countering blind on melee cost 1e vice 5e. That'd prolly work, too.. but it'd be more logical to just lower the % miss rating to ooohh I dunno 66% mebbe? I think that'd be a perfect median between the 50-75% I suggested earlier.
Oh, and don't forget that there's still a HUGE WALL of MF'ing BLOCK, HEXFAG, CRIP/SNARE, ETC.. for meleers to break through to do anything, and in a 4v4 format there's hardly any way to climb over it. Anti-melee is way too prevalent, and toning blind down just a TAD would go a looong way imho..
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Or we could nerf the op skills that cause blind because Nightfall broke the mmechanics that people were so fond of in proph...but that would make sense.
God bless the powercreep
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Nov 15, 2009, 12:29 PM // 12:29
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#36
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Regulus X
The only way I'd agree with that is if they'd only cut off 1-2 seconds from bsurge/EDA and increased the recharge of EDA's enchant to 30 sec. I just hope that they'd not overkill BSurge/EDA like they've done so many other skills..
and Knocklocks promote SKILL imho, so removing kd-locking would only make PvPing that much more terribly talentless.
/notsigned on ur kd-lock suggestion.
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It's a team game. Not a 1v1. Get a healer to remove it from you or find a way to remove it from yourself.
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Nov 16, 2009, 06:08 PM // 18:08
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#37
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Ascalonian Squire
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Yes, team games can't have balance issues 'cause there is always someone to help you. Almost makes me wonder why Anet makes nerfs and boosts at all. Also, monks can easily remove spammable blinds with one condition removal skill while healing others and keeping themselves alive. Monks that can't are noobs. So is every melee that don't have a removal themselves.
And what is this crap about 4vs4 not mattering? Hello! You can't be that far up your ivory tower that you don't know how many ppl are actually playing 4vs4.
Once more: Blind ok (even at 100%), spammable blinds (like EDA and Bsurge) not ok. And btw, dervs do know how to cover EDA.
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Nov 17, 2009, 05:37 PM // 17:37
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#38
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Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Ahh, a lvl 20 monk running from ascalon to the sanctum. LOOK! a creature comes out of the ground! Its lvl 4
Nothing to worry about right? me lvl 20 it lvl 4??
Guess what? Me - war - can not kill it cause i am freaken blinded. so I wait as I take 1 damage at a time. OK just then then blind comes off.. what? another creature is there coming out of the ground..no worries. Its lvl 4 too.
Wait! BLINDED! AGAIN!! WTH goes through my war mind as I swing my Tormented Sword at it with all my Might. I missed. and misses and missed.
Oh LOOK!!! Blind is coming off!! ok get ready and I hit it! and then blinded.
So after 5 minutes trying to kill 2 lvl 4's outside of ascalon I gave up and just walked to the outpost thinking.. that is the STUPIDEST thing that I hqave EVER HEARD OF IN MY WHOLE DAM LIFE.
I am lvl 20 and I can not even attack a lvl 4????? Its like INVINCABLE
this game is kite
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Nov 17, 2009, 06:23 PM // 18:23
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#39
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Krystaf
And btw, dervs do know how to cover EDA.
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The trick is to remove EDA before he applies the cover enchantment. Works wonders.
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Nov 17, 2009, 06:56 PM // 18:56
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#40
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Krytan Explorer
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
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Condition Removal says hi!
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